[Dragaera] Teleport Shipping
Philip Hart
philiph at slac.stanford.edu
Thu Jan 28 09:27:46 PST 2010
On Thu, 28 Jan 2010, Ken Koester wrote:
> There are other issues. If you are a principal in a Jhereg turf battle &
> have already decided to burn down the business of a rival, why not teleport a
> chunk of stone atop it instead?
We may have in fact seen that tacitly - but anywhere threatened gets
covered by teleport blocking spells - how high up they reach, and how easy
it is to send to coordinates x, y on the surface plus z large enough I
don't know.
> Same if you have a spot of "work to do:
> difficult to revive someone whose brains are a thin smear on the pavement.
Vlad fears this in _Dzur_. And it's not any different from any projectile
spell far as I can see, with inherent difficulties about aim, defensive
spells, and messing up the Milieu.
> For that matter, how about a snatch racket?
Vlad says in _Phoenix_ he doesn't believe it's possible to teleport
someone involuntarily.
> Or teleportive theft? What need
> for a Kiera, if you can just grab an item & if necessary replace it without
> anyone the wiser?
I think I'm missing something here. And see _Orca_, pg. 165, where Kiera
discovers a teleport monitor.
> It's been a while since I read =Dragon=, but I don't recall any bulk movement
> of troops or supplies into the staging areas, before they move into
> spell-forbidden territory. Yet this would be a natural use for the method;
> military logistics are both supreme and troublesome.
One would need a staging area under one's control, having alerted the
enemy that you've put a bunch of materiel there.
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