[Dragaera] Teleport Shipping
Philip Hart
philiph at slac.stanford.edu
Tue Jan 26 20:17:02 PST 2010
On Tue, 26 Jan 2010, Scott Schultz wrote:
> To the left, teleport shipping on a large scale is probably impractical. One
> of the reasons that there are sorcerers who specialize in teleportation is
> that there's a mental discipline involved in fixing the location in one's
> memory to the point where it becomes indelible. A person with an eidetic
> memory might be able to teleport almost anywhere she's been before, but most
> people would draw the line at a few useful locations and call it good. The
> usefulness of certain specialists was that they had "memorized" locations
> that were out of the way but that had high value to the parties that might
> want to travel to that place. Deathsgate Falls, for instance.
This isn't anything like the model we have of teleporting as I recall it.
Vlad and Co zip around all over the place at near-will. If necessary one
can use a psiprint iirc, or just get a picture from someone psychically.
"Hey, contact #n, give me a view of the warehouse there please".
> Even if a shipping company had a legion of sorcerers on hand to teleport to
> dozens of shipping hubs
Or one with a rolodex.
> and there was no problem sending the goods, you still have to distribute
> the goods away from the hub somehow.
This isn't your problem, depending on how you're organized.
> In other words, despite cutting out
> some of the travel distance and time, in the end, you still have to load up
> wagons and draft animals to deliver it to the final destinations.
This comes down to, Assume x = 0, then x+y is approximately y.
> Given that, it may simply be that it's more economical to use ordinary
> shipping and let it get there a couple of days later. Tekla cost next to
> nothing whereas trained sorcerers are rather more expensive to maintain.
I just did a lower-bound estimate for an easy shipping route midway in the
empire (is Bryan Newell still reading) and got one Teckla-year of labor
for the transport in question, ignoring capitol costs, insurance, oxen
food, bribes to Orcas, local taxes, and who knows what else. I'd like to
see a better, lower estimate or something solid on the other side before
believing this.
> On the gripping hand, you also have the established commercial Houses like
> the Orca, Chreotha, and Jhegalla. These guys have all of their trade routes
> and agreements in place and stand to lose business if things suddenly change
> dramatically.
We know from Paarfi that things already changed dramatically. First
because the empire blew up, then because land transport at least became
obsolete.
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